


Design Goals
The main challenge for this sprint week was to use Happy Fun Times which is a system that can be integrated in unity and allows a large amount of players to join a single game using their cell phones.
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Some of the core goals:
- easy to pick up
- able to handle lots of players
- make sure all players
have an impact on the game
Instructions

Mechanics
Iceberg
Some problems with the game became evident when we tried to play the game with an iceberg that disintegrated from the outside to the inside, since players clumped up on the center of the iceberg and there was no much weight interaction with the iceberg and dangers such as the Orca and the water were not as present until the end game.

After that we decided to make a doughnut shaped iceberg that forced the players to move to the edges, which had a greater effect on weight and allowed for faster and more entertaining games.
Orca
At first we had an Orca that was simply going in circle around the iceberg and whenever its anger bar would max out the Orca would slam on the iceberg altering its balance. Later on we added an option for dead players to spam a button so that they could influence the Orca and remain engaged with the game even after death.
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