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D-Stack

 Game Designer & 3D Artist

Role:
Development duration:

48h

Team size:

2

Download or play online 

Overview

This game was one of a series of prototypes for a college assignment. In this one we wanted to find ways to gamify destroying a wall.

Game Overview 

A relaxed and easy to pick up arcade puzzle game that mixes Tetris and Jenga. The goal of the game is to try to take out as many blocks as possible from the tower without making it fall.

Design Goals

- Fun destruction 

- Replayability

- Simplicity 

These design goals were met. And players even enjoyed when they lost due to the dynamic destruction.

Generation Logic

Pieces:

The game is composed of 3D Tetris pieces, to be precise 6 different pieces, each with its own color for the player to be able to distinguish them even when not seeing the full shape. 

Formations:

These pieces are positioned in a square formation, each of the formation is different. Each formation is a puzzle to build and disassemble since each piece has to have a perfect fit to create a square. 

Generation:

With pre-made formations we spawn them one on top of each in random orders and rotations, ensuring that each outcome is different regardless of the tower size.

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Capture.PNG
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Tower Destruction

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Destruction2.gif
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